Panzer published by GMT and designed by James Day
As part of an ongoing series of articles that looks how individual tactical games deal with gun / armour rules, this post offers some observations about the game 'Panzer' published by GMT.
As usual, the article will be comparing how a design handles T34/76 tanks running up against a German Tiger I, while giving some insight to design / play processes.
Above graph showing gun fire values at point blank range.
Panzer is a tank centric game that interestingly takes a more ‘hard data’ approach to processes than we are generally used to seeing in these days of abstraction based tactical games. Does this bring us closer in terms of simulation?
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